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Bark 007

31.82

Bark 007 — a bark material pack with verified normal-map convention and tiling.

SKU: TA-ACG-BARK007 Tags: , , , , ,
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Surface character: bark, brown and light. Bark 007 is a bark material captured for production rendering, with maps that behave the way your shader graph expects.

All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Built for motion designers who need a material to drop into a scene and stay there. Bark 007 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Engine compatibility: 3ds Max, Cinema 4D, Maya, Blender and Houdini. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.

Purchase grants you permanent access via your account. Combine Bark 007 with any two other assets in the same checkout to trigger the bundle discount automatically.