Book Pattern brings a plain, book and cover surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Cinema 4D.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for product visualisers who need a material to drop into a scene and stay there. Book Pattern works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Cinema 4D, Unity, Maya, Marmoset Toolbag and 3ds Max. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Book Pattern integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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