This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Fabric 010 ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, opacity channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for VFX departments who need a material to drop into a scene and stay there. Fabric 010 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Unreal Engine, Cinema 4D, Maya, Houdini and Marmoset Toolbag. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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