In stock

Fabric 048

31.03$

Tileable fabric surface captured for production use, full PBR coverage at 8K.

SKU: TA-ACG-FABRIC048 Tags: , , , ,
Add to cart

Fabric 048 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the fabric, polyester character of real fabric surfaces without forcing you to spend an evening rebaking maps.

All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Fabric 048 integrates without negotiation. Motion designers will recognise the workflow immediately.

Fabric 048 loads cleanly into Blender, Unity, 3ds Max, Houdini and Cinema 4D. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.

Every purchase is final and lifetime. Fabric 048 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

There are no reviews yet.

Be the first to review “Fabric 048”

Your email address will not be published. Required fields are marked *