This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Floor Tiles 04 ships ready for production use, not as a sample.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Targeted at indie game studios who prefer accuracy over flair. Floor Tiles 04 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Tested across Unity, Unreal Engine, Maya, Houdini and Blender. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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