Surface character: countertop and granite. Granite 004 An is a granite material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for VFX departments who need a material to drop into a scene and stay there. Granite 004 A works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Compatible with Houdini, Unity, Maya, 3ds Max and Blender. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
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