Ground 001 brings a dirt, flat and ground surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into 3ds Max.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for VFX departments who need a material to drop into a scene and stay there. Ground 001 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Compatible with 3ds Max, Cinema 4D, Maya, Unreal Engine and Blender. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Every purchase is final and lifetime. Ground 001 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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