Marble 006 brings a black, dark and gray surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Houdini.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Marble 006 into their material library and continue working without a single rebake.
Tested across Houdini, Unity, Marmoset Toolbag, Cinema 4D and Maya. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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