In stock

Metal 046 B

43.69$

Metal 046 B: technical PBR material with documented channels for predictable shader behaviour.

SKU: TA-ACG-METAL046B Tags: , , ,
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Metal 046 B is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the black, dark character of real metal surfaces without forcing you to spend an evening rebaking maps.

Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, metalness channels — exactly what a metallic-roughness pipeline needs to render predictably.

Targeted at ArchViz teams who prefer accuracy over flair. Metal 046 B won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.

Tested across Unreal Engine, Cinema 4D, Houdini, Blender and Maya. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.

Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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