Metal 001 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the bumpy, metal character of real metal surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at product visualisers who prefer accuracy over flair. Metal 001 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Drop into Blender, 3ds Max, Cinema 4D, Houdini and Unity without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Metal 001 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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