Metal 026 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the leaks, metal character of real metal surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at ArchViz teams who prefer accuracy over flair. Metal 026 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Metal 026 loads cleanly into Marmoset Toolbag, 3ds Max, Unreal Engine, Cinema 4D and Unity. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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