Metal 061 C brings a cobalt, metal and oxidized surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Maya.
Technical specs: color, displacement, normal, roughness, metalness channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Targeted at motion designers who prefer accuracy over flair. Metal 061 C won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Tested across Maya, 3ds Max, Unreal Engine, Cinema 4D and Marmoset Toolbag. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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