This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Planks 021 ships ready for production use, not as a sample.
Maps included: color, displacement, normal, roughness, ambient-occlusion. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 8K, so you can pick the tier that fits your VRAM and target platform.
Suited for any pipeline that respects PBR conventions: VFX departments can drop Planks 021 into their material library and continue working without a single rebake.
Drop into Marmoset Toolbag, Unity, Maya, Houdini and Unreal Engine without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Planks 021 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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