In stock

Road 008 A

44.22$

Hi-res road material — asphalt, gray and layered, mapped for tiling and engine-agnostic use.

SKU: TA-ACG-ROAD008A Tags: , , , , ,
Add to cart

Road 008 An is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the asphalt, gray character of real road surfaces without forcing you to spend an evening rebaking maps.

All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Built for motion designers who need a material to drop into a scene and stay there. Road 008 A works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Tested across Maya, Marmoset Toolbag, Blender, 3ds Max and Unity. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.

Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

There are no reviews yet.

Be the first to review “Road 008 A”

Your email address will not be published. Required fields are marked *