Surface character: asphalt, black and cracked. Road 011 C is a road material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for VFX departments who need a material to drop into a scene and stay there. Road 011 C works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Marmoset Toolbag, Unity, Unreal Engine, 3ds Max and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Road 011 C with any two other assets in the same checkout to trigger the bundle discount automatically.

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