Rock 061 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the brown, cliff character of real rock surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for ArchViz teams who need a material to drop into a scene and stay there. Rock 061 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Unreal Engine, 3ds Max, Houdini, Blender and Cinema 4D without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Rock 061 with any two other assets in the same checkout to trigger the bundle discount automatically.

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