This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Tiles 101 ships ready for production use, not as a sample.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Tiles 101 into their material library and continue working without a single rebake.
Drop into Cinema 4D, Maya, Marmoset Toolbag, Unity and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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