Wood Floor 048 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the brown, dark character of real wood floor surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, displacement, normal, roughness channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Suited for any pipeline that respects PBR conventions: motion designers can drop Wood Floor 048 into their material library and continue working without a single rebake.
Tested across 3ds Max, Unity, Maya, Houdini and Marmoset Toolbag. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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