In stock

Fabric 050

47.82$

Fabric 050 delivers color, displacement, normal, roughness, ambient-occlusion maps ready to drop into Houdini or any modern renderer.

SKU: TA-ACG-FABRIC050 Tags: , ,
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Fabric 050 brings a fabric, pattern and tartan surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Houdini.

All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Suited for any pipeline that respects PBR conventions: 3D artists can drop Fabric 050 into their material library and continue working without a single rebake.

Engine compatibility: Houdini, 3ds Max, Unity, Unreal Engine and Marmoset Toolbag. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.

One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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