Surface character: clean, dirty and gravel. Gravel 002 is a gravel material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Gravel 002 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Gravel 002 loads cleanly into Unity, Maya, Unreal Engine, Blender and 3ds Max. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Once purchased, Gravel 002 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
