In stock

Road 013 C

29.72$

Road 013 C — a road surface for product visualisers: color, displacement, normal, roughness, ambient-occlusion, 8K, ready.

SKU: TA-ACG-ROAD013C Tags: , , , , ,
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Road 013 C brings an asphalt, black and cracked surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Maya.

Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.

Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Road 013 C integrates without negotiation. Product visualisers will recognise the workflow immediately.

Tested across Maya, Unreal Engine, 3ds Max, Cinema 4D and Houdini. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.

Every purchase is final and lifetime. Road 013 C integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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