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Concrete 044 C

45.90$

Tile-tested concrete pack — concrete and damaged character with the maps your shader graph expects.

SKU: TA-ACG-CONCRETE044C Tags: ,
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Concrete 044 C brings a concrete and damaged surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Houdini.

All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Concrete 044 C integrates without negotiation. Indie game studios will recognise the workflow immediately.

Drop into Houdini, Unity, 3ds Max, Unreal Engine and Marmoset Toolbag without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.

Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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