Roofing Tiles 008 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the brown, dirty character of real roofing tiles surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Roofing Tiles 008 integrates without negotiation. Motion designers will recognise the workflow immediately.
Drop into Cinema 4D, Unity, Houdini, 3ds Max and Maya without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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