Surface character: brown, clean and dark. Wood 016 is a wood material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Targeted at ArchViz teams who prefer accuracy over flair. Wood 016 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Wood 016 loads cleanly into Blender, Unreal Engine, Houdini, Cinema 4D and 3ds Max. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Once purchased, Wood 016 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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